There are no linear "golden paths" in Six Days. To make matters worse, you're constantly moving between blindingly bright outdoors and terrifyingly dark indoors. It's very difficult to survive without your team. They will stalk, flank, and ambush you, coordinate attacks against you, lure you into traps, and much more. Unlike most games, AI enemies in Six Days can move anywhere on the battlefield and deploy a wide range of tactics against you. Even worse, violent sandstorms can now sweep across the battlefield day or night, obstructing not just your vision, but also your comms. Flashlights? These will only expose your position. It's the middle of the night, and your only light comes from pyrotechnics flickering temporarily above the battlefield. You'll never know what to expect - just like actual combat. Each time you start a mission, buildings are re-shaped inside and out, enemies take up new positions, and different threats emerge. Marines never knew what was behind the next door. Stay tight with your team and move carefully, because these AI enemies use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century. Six Days in Fallujah begins Early Access with a uniquely tactical all-human 4-player fireteam experience in which coordination and proficiency are essential. NEW!! Now includes Night Missions and Sandstorms. You'll also be able to command AI teammates in a future update. Play with friends or matchmake to find teammates. IMPORTANT: Just like real combat, it is difficult to survive on your own in Six Days. Six Days drops you and your team into real-world scenarios that require real-life tactics to overcome. Six Days in Fallujah is a highly realistic first-person tactical shooter developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah. One reason we've entered Early Access is so our Community can help us build a great foundation for what we hope will be a very long-lasting real-world tactical shooter franchise.” “We encourage players to send us ideas through the "Submit Feedback" option in the game, the forums on our Six Days website, the forums here on Steam, and through our Discord server. How are you planning on involving the Community in your development process? “We plan to increase the price of the game during Early Access after we add more content.” Will the game be priced differently during and after Early Access? Please see our roadmap for more details about additional content and features we plan to release in the future.” The game does not currently offer AI teammates to help you, although these will be added in the future. All the features listed in the "About This" section on this page have been implemented.Īlthough you can play the game solo right now, playing by yourself is very challenging and realistic. These missions take place on battlefields that are generated procedurally. “The game currently offers four cooperative missions that can be played by 1-4 human players against sophisticated AI. What is the current state of the Early Access version? We plan to introduce many of these components one-by-one throughout Early Access.” “The full version will offer a complete single-player story campaign that recreates true stories of Americans and Iraqis during the battle, as well as a robust special operator mode, more player roles, more co-op missions, and AI teammates. How is the full version planned to differ from the Early Access version? Please see our roadmap, which describes additional content we plan to release during Early Access.” “We expect Six Days will be in Early Access a little more than 12 months. Next, we plan to add AI teammates, more co-op missions, special operator missions, more nationalities, and a single-player campaign.”Īpproximately how long will this game be in Early Access? Six Days offers a robust and realistic cooperative experience right now, with four missions that can be played by 1-4 human players and are set in urban maps that are generated procedurally each time the game is played. “We're making Six Days available now in the hope of attracting an enthusiastic community of players who are interested in a real-world tactical shooter and can help us shape Six Days for years to come.
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